Magic System Overview

INTRODUCTION SECTION

 

Magic System: Concordiat, Arcana The Arcane Magic System in Rucitania

In Rucitania, the Arcane Magic System is deeply woven into the fabric of our history and divine lore, as detailed in the Book of Origins. This system, bestowed by the Supreme Power, is a profound blessing and a solemn responsibility for those chosen to wield it. Arcana, the extension of the Divine Essence and the Exhalation of Divinity, is crystallized in the God Tear Gems.

 

Source of Arcana: Arcana, the divine essence, emanates from Celestial Shards positioned atop Arcane Towers throughout Rucitania. These towers act as conduits, much like ancient temples, dispersing the breath of the Almighty across the land. The effective range of these towers defines the boundaries within which an Arcanist can draw upon this sacred power.

 

Mechanics of Operation An Arcanist inhales the Arcana permeating the air and converts it through an act of will into one of the seven fundamental elements. This process necessitates a bodily sacrifice, highlighting that the use of Arcana is a form of personal offering and worship. The conversion of Arcana is a divine command, making it a sacred act. Improper use of Arcana is considered a grave abuse and must be exercised with the utmost prudence.

 

The Role and Responsibility of Arcanists Arcanists, considered Anointed or Dignified, are uniquely empowered to wield Arcana. Despite their anointment, they are not inherently worthy to command Arcana into the elements; they rely on Divine Assistance to succeed in their battles against the Darkness. Any victory over Darkness is attributed to this Divine Assistance. If an Arcanist attempts to use Arcana without such assistance, there are severe consequences:

  1. Usurpation: Excluding the Divine results in the manifestation of Nether, the antithesis of Aether.

  2. Abuse of Dignity: Including the Divine but acting imprudently constitutes an abuse of dignity, a common sin in the present age.

 

For the use of Arcana to be justified, it must lead to a greater good and be performed with reverence and communion with the Almighty.


Principle of Elemental Union Talent and Potential in the Arcane Magic System

In the world of Rucitania, the elements are inherently Shattered or Separated due to the ancient Rebellion and the ensuing influence of Nether. This fragmentation is a reflection of the fallen world we inhabit. However, the Book of Origins promises the arrival of a Savior who will unite the Elements, restoring them to their primordial harmony. Upon this unification, Arcanists will gain the ability to use Arcana to directly achieve their goals without the need for complex manipulations.

 

Arcane Weaving: Until the elements are united, Arcanists must engage in a process known as Arcane Weaving to achieve their desired outcomes. This involves combining multiple elements in a single invocation, weaving together their essences and substances to create a Total Invocation. For instance, to transfigure steam, an Arcanist must weave the substance of Water with the essence of Fire. This intricate process underscores the skill and finesse required of an Arcanist in the current fragmented state of the world.

 

Total Invocation: Total Invocation refers to the sum of the arcane packages being orchestrated for a final action. Each invocation, or spell, is a complex composition of various arcane elements woven together to produce the desired effect. The skill of an Arcanist lies in their ability to harmonize these elements, balancing their essences and substances to create a cohesive and effective invocation.

 

Arcane Package: An Arcane Package is a discrete unit of elemental manifestation, encompassing either the essence or the substance of an element. Each Arcane Package occupies a unit of Elemental Space within the Arcanist’s body. For example, an Arcanist might generate an Arcane Package of Fire Essence for heating, which counts as one package. The number of packages an Arcanist can manage simultaneously is determined by their Elemental Space.

Arcane Packages are not only tools for the Arcanist's own invocations but can also be offered to other Arcanists to aid in their invocations. This collaboration enhances the efficiency and power of combined efforts, particularly in complex weavings requiring multiple elements.

 

Talent: Talent refers to the degree to which the Almighty has dignified an individual with the ability to wield Arcana. It encompasses the innate capacity and proficiency an Arcanist has in channeling and transfiguring Arcana into elements.

 

Potential: Potential pertains to the moral state and spiritual alignment of the Arcanist. It reflects the individual's capacity to grow and harness their abilities beyond their innate Talent, influenced by their devotion, ethical conduct, and spiritual practices.

 

Elemental Anointments: This metric indicates the number of elements an Arcanist can transfigure Arcana into, ranging from 1 to 7. It defines the breadth of elemental mastery an Arcanist possesses.

 

Elemental Space: This measures the number of elemental manifestations (or Arcane Packages) an Arcanist can hold within their body simultaneously. It ranges from 1 to 49, with each elemental manifestation occupying one unit of Elemental Space.

 

Arcane Capacity: Determined by the number of heartbeats an Arcanist can retain Arcana before it dissipates. This metric starts from 1 heartbeat onward, indicating the duration for which Arcana can be effectively utilized.

 

Divine Favor: Divine Favor is the special blessing granted by the Almighty to an Arcanist who demonstrates moral integrity and spiritual devotion. It enhances an Arcanist’s abilities in the following ways:

  • Deeper Understanding of the Elements: The Arcanist gains profound insights into the nature and properties of the elements, improving their mastery and control.

  • Additional Elemental Anointment: The Divine may imbue the Arcanist with the dignity of another element, increasing their Elemental Anointments.

  • Increased Arcane Capacity: The number of heartbeats for which the Arcanist can retain Arcana is extended, allowing for prolonged and more potent use of their abilities.

 

Mechanics of Arcana An Arcanist inhales Arcana, which is then held in their heart. The capacity to hold and manipulate Arcana is defined by three key metrics:

  1. Elemental Anointments: This metric, ranging from 1 to 7, indicates how many elements an Arcanist can transfigure Arcana into. It defines the variety of elements an Arcanist is capable of commanding.

  2. Elemental Space: This is a measure of how many elemental manifestations, or Arcane Packages, an Arcanist can maintain within their body simultaneously. Each manifestation occupies one unit of Elemental Space, with a range from 1 to 49.

  3. Arcane Capacity: The number of heartbeats an Arcanist can retain Arcana before it leaks out. This metric determines the duration of effective Arcana usage, starting from 1 heartbeat onward.

 

Talent and Potential Interaction An Arcanist’s innate Talent provides a baseline for their abilities, which includes their Elemental Anointments, Elemental Space, and Arcane Capacity. However, their Potential, influenced by their moral and spiritual state, can significantly enhance their capabilities through Divine Favor.

  • High Talent, Low Moral State: The Arcanist’s abilities remain at their baseline, with no degradation below this level.

  • Low Talent, High Moral State: The Arcanist’s Potential can be enhanced through Divine Favor, increasing their understanding, adding new Elemental Anointments, and extending their Arcane Capacity.

 

Divine Favor Enhancements

  1. Deeper Understanding of the Elements: Arcanists gain a more profound comprehension of the elements’ metaphysical properties, improving their mastery and effectiveness.

  2. Additional Elemental Anointment: The Almighty may grant the Arcanist the ability to command an additional element.

  3. Increased Arcane Capacity: The duration for which an Arcanist can retain Arcana is extended, allowing for longer and more powerful manifestations.

 

Strategies for Arcanists To enhance their Potential and harness Divine Favor, Arcanists can adopt several strategies:

  • The Three Exaltations: A series of prayers at dawn, zenith, and dusk, composed by King Braemus. These prayers are expressions of praise and devotion, aligning the Arcanist with the Almighty’s will.

  • Calmness: Techniques to slow one's heartbeat, extending the duration of Arcane Capacity.

  • Study: Dedicating time to understanding the elements, the nature of Arcana, and the Almighty’s creation, fostering deeper appreciation and mastery.

 

The Temple Towers and Arcane Relays

The Temple Towers in Rucitania stand as monumental edifices of both spiritual and administrative significance. Topped with God Tear Gems at their Pinnacles, these towers radiate Arcana across the land, serving as conduits of divine essence. Functioning as places of worship and sacrifice, the Temple Towers are where Arcanist Priests offer rituals in the presence of the Almighty, fostering a deep spiritual connection with the divine. Additionally, these towers act as centers of Arcane Administration, where the coordination and governance of Arcane practices are meticulously managed. The dual purpose of the Temple Towers underscores their importance in maintaining both the spiritual sanctity and the structured order of the Arcane community.

 

The Arcane Relays complement the Temple Towers by functioning as an efficient administrative body dedicated to communication. Utilizing the power of Arcana, the Arcane Relays send and receive messages with remarkable speed, ensuring swift and reliable communication between different Towers and across the realm. This network of relays facilitates the seamless exchange of information, vital for the coordination of Arcane activities, the dissemination of directives, and the maintenance of unity within the Arcane Courts. The Arcane Relays, therefore, play a crucial role in upholding the administrative integrity and operational efficiency of the Arcane system in Rucitania.

 

 

 

 

 

 

 

ELEMENTS AND USE SECTION

 

Comprehensive Summary of the Elements in Concordiat, Arcana

 

Fire (Fyr/Ignia) The element of Fire, known by its true name Cleansing Motion, holds profound theological significance in Rucitania. It symbolizes the divine act of purification and transformation, representing the spiritual journey towards enlightenment and purity. The Arcanist, in invoking Fire, engages in a sacred act of purging impurities, both physical and spiritual. This process mirrors the divine intention of refining and elevating the soul, driving it towards a higher state of existence. The sacrifice of body heat, resulting in the Arcanist feeling cold, underscores the personal cost of this divine act. The flames produced are not mere physical entities but manifestations of divine fervor and the power to renew and transform.

  • True Name: Cleansing Motion

  • Virtue: Justice and Courage

  • Sacrifice: Costs body heat, causing the Arcanist to get cold.

  • Metaphysical Significance: Represents purification and transformation, driving change and the pursuit of enlightenment.

  • Essence: Heat, symbolizing fervor and the power to cleanse and transform.

    • Usage:

      • Heat Up: Increasing the temperature of an object or environment.

      • Speed Up: Accelerating a process, such as the growth of a plant or the healing of a wound.

      • Purify: Cleansing a person or object of impurities, toxins, or curses.

  • Substance: Flames, embodying destruction and renewal.

    • Usage:

      • Torch: Summoning a flame to provide light.

      • Fireball: Launching a ball of flame as a weapon.

      • Warmth: Creating a small flame to warm a cold room.

 

Earth (Eorþe/Terra) Earth, or Steadfast Foundation, embodies stability, endurance, and groundedness. Theologically, it signifies the unchanging and enduring nature of divine truth, providing the foundation upon which all creation stands. The Arcanist’s invocation of Earth is a testament to the eternal and unshakeable aspects of faith and existence. Through the manipulation of minerals, rocks, and soil, the Arcanist participates in the divine act of fortifying and stabilizing the world. The physical energy expended, leading to fatigue, reflects the commitment and resilience required to uphold these fundamental truths. Earth’s essence and substance are a direct reflection of the divine support and fertility that sustains life.

  • True Name: Steadfast Foundation

  • Virtue: Fortitude and Temperance

  • Sacrifice: Costs physical energy, causing the Arcanist to become tired.

  • Metaphysical Significance: Embodies stability, endurance, and groundedness, signifying the foundation of existence.

  • Essence: Minerals, representing stability and endurance.

    • Usage:

      • Strengthen: Increasing the durability and resilience of an object or person.

      • Stabilize: Making an unstable structure firm and secure.

      • Grounding: Enhancing a person's mental or emotional stability.

  • Substance: Rocks and Soil, providing strength, support, and fertility.

    • Usage:

      • Barrier: Erecting a wall of rock to block an enemy.

      • Quake: Causing the ground to tremble and crack.

      • Sculpture: Shaping soil or rock into specific forms or structures.

 

Air (Lyft/Aeris) The element of Air, with its true name Liberating Breath, represents freedom, vitality, and movement. It is a manifestation of the divine breath that gives life and sustains all beings. Theologically, Air is a symbol of the spirit’s liberation from the constraints of the physical world, allowing it to soar towards divine wisdom and enlightenment. The act of invoking Air, costing the breath of the Arcanist, signifies the giving of life and the nurturing of spiritual vitality. The gentle breezes and powerful winds conjured by the Arcanist are expressions of the divine freedom and dynamic energy that permeate creation, guiding and sustaining all living things.

  • True Name: Liberating Breath

  • Virtue: Hope and Humility

  • Sacrifice: Costs the air in their lungs, causing the Arcanist to lose breath.

  • Metaphysical Significance: Symbolizes freedom, vitality, and movement, sustaining and liberating the spirit.

  • Essence: Wind and sky, reflecting the breath of life.

    • Usage:

      • Invigorate: Boosting the energy and vitality of a person.

      • Liberate: Freeing someone from restraints or mental barriers.

      • Enhance Movement: Increasing agility and speed.

  • Substance: Breezes, embodying fluidity and vitality.

    • Usage:

      • Wind Gust: Generating a powerful gust of wind to knock back foes.

      • Lift: Using wind to levitate or move objects.

      • Cooling Breeze: Summoning a gentle breeze to cool a hot environment.

 

Water (Wæter/Aqua) Water, known as Nurturing Flow, is the element of renewal, adaptability, and life-giving properties. Its theological significance lies in its representation of the continuous cycle of life and the divine nourishment that sustains existence. The Arcanist’s use of Water to heal, adapt, and revitalize mirrors the divine mercy and grace that rejuvenate and sustain the world. The cost of hydration, leading to the Arcanist’s dehydration, emphasizes the essential nature of this life-giving force and the personal sacrifice involved in channeling it. The rivers and oceans summoned by the Arcanist are not just physical bodies but sacred manifestations of divine sustenance and renewal.

  • True Name: Nurturing Flow

  • Virtue: Mercy and Charity

  • Sacrifice: Costs hydration, causing the Arcanist to become dehydrated.

  • Metaphysical Significance: Signifies renewal, adaptability, and life-giving properties essential to existence.

  • Essence: Saturation and adaptability, illustrating renewal and sustenance.

    • Usage:

      • Heal: Accelerating the healing process of wounds or illnesses.

      • Adapt: Allowing an object or person to better adapt to changing conditions.

      • Revitalize: Restoring energy and vitality.

  • Substance: Rivers and Oceans, representing nourishment and cleansing.

    • Usage:

      • Flood: Calling forth a surge of water to inundate an area.

      • Shape Water: Forming water into specific shapes or structures.

      • Quench: Using water to douse flames or provide hydration.

 

Frost (Forst/Glacia) Frost, or Contemplative Stillness, embodies preservation, purity, and the deliberate pause necessary for spiritual growth. Theologically, it represents the divine act of preserving the purity and integrity of creation. The Arcanist’s invocation of Frost, costing body cooling and resulting in heat, signifies the delicate balance required to maintain purity and prevent decay. The ice and snow produced are symbols of the untouched and pristine state of being, reflecting the divine stillness and contemplation that foster spiritual enlightenment. Through Frost, the Arcanist participates in the divine preservation of life and purity, ensuring the continuity and sanctity of creation.

  • True Name: Contemplative Stillness

  • Virtue: Purity and Temperance

  • Sacrifice: Costs body cooling, causing the Arcanist to get hot.

  • Metaphysical Significance: Represents preservation, purity, and the contemplative stillness necessary for spiritual growth.

  • Essence: Absence of heat, signifying stillness and preservation.

    • Usage:

      • Preserve: Preventing decay or corruption.

      • Purify: Cleansing an object or person of impurities.

      • Slow Time: Temporarily slowing down time or processes.

  • Substance: Ice and Snow, embodying purity and preservation.

    • Usage:

      • Freeze: Encasing objects or areas in ice.

      • Snowstorm: Summoning a storm of snow and ice.

      • Icy Shield: Forming a protective barrier of ice.

 

Lightning (Léoma/Fulmina) The element of Lightning, known as Illuminating Flash, symbolizes divine wisdom, sudden insight, and the energy that drives intellectual and spiritual awakening. Theologically, Lightning represents the divine illumination that pierces through ignorance, bringing enlightenment and understanding. The mental energy expended by the Arcanist, leading to fatigue, signifies the profound effort required to channel this divine insight. The electrical sparks and bolts of lightning are manifestations of the divine illumination that reveals hidden truths and inspires sudden realizations. Through Lightning, the Arcanist becomes a conduit for divine wisdom, bringing light and clarity to the world.

  • True Name: Illuminating Flash

  • Virtue: Wisdom and Prudence

  • Sacrifice: Costs mental energy, causing the Arcanist to become mentally tired.

  • Metaphysical Significance: Symbolizes wisdom, sudden insight, and energy, driving intellectual and spiritual awakening.

  • Essence: Light and electro waves, indicating illumination and energy.

    • Usage:

      • Inspire: Providing a sudden burst of inspiration or insight.

      • Energize: Infusing a person or object with energy.

      • Illuminate: Shedding light on hidden truths or knowledge.

  • Substance: Electrical Sparks, embodying sudden insight and power.

    • Usage:

      • Shock: Delivering an electric shock to an opponent.

      • Lightning Bolt: Launching a bolt of lightning.

      • Electrify: Charging an object with electrical energy.

 

Aether (Æþer/Aetherius) Aether, or Binding Truth, holds the theological significance of connection, divine truth, and the underlying fabric of reality. It represents the unseen bonds that unify all elements and beings, reflecting the divine coherence and unity of creation. The cost of blood, drawing from the life essence of the Arcanist, underscores the deep and sacrificial nature of this connection. The ethereal light produced is a manifestation of the divine truth and spiritual bonds that maintain the harmony and stability of the universe. Through Aether, the Arcanist engages in the divine act of revealing and reinforcing the ultimate truths that bind reality together.

  • True Name: Binding Truth

  • Virtue: Faith, and Unity

  • Sacrifice: Costs blood, drawing from the life essence of the Arcanist.

  • Metaphysical Significance: Represents connection, divine truth, and the underlying fabric of reality.

  • Essence: Bonds and truth, maintaining coherence and unity.

    • Usage:

      • Unify: Strengthening bonds between individuals or elements.

      • Reveal Truth: Uncovering hidden truths or deceptions.

      • Stabilize Reality: Reinforcing the fabric of reality to prevent distortions or breaches.

  • Substance: Ethereal Light, embodying spiritual and connective qualities.

    • Usage:

      • Illuminate: Lighting up dark areas with ethereal light.

      • Ethereal Form: Shifting an object or person into an ethereal state.

      • Bind: Using light to bind or restrain.

 

Arcanism in Action: Understanding and Applying Arcana

Arcanism in Rucitania involves the sophisticated and meticulous practice of crafting invocations using the Substance and Essence of elements. Arcanists must balance these aspects carefully to achieve the desired effects while avoiding dangerous outcomes. Advanced training focuses on understanding the balance between Substance and Essence, the properties of each element, and the interactions between opposing forces.

 

Substance and Essence

  • Substance: The physical manifestation of an element, such as flames for Fire or ice for Frost.

  • Essence: The metaphysical properties, like the speed of Fire or the intellect of Lightning.

 

Crafting Invocations

An invocation requires a delicate balance between the Substance and Essence of an element. Advanced training helps Arcanists understand how to manipulate these properties to achieve specific outcomes.

 

Example 1: Creating Cold Fire

To make a Fire cold instead of hot:

  • Primary Element: Fire (Substance: Flames)

  • Secondary Element: Frost (Essence: Absence of Heat)

  • Process: Transfigure Arcana into the Substance of Fire and then add a greater amount of Frost Essence. The result is cold flames.

 

Clasm: The Danger of Volatile Invocations

  • Clasm: An explosion or implosion caused by the improper blending of opposing Essences. For example, mixing a substantial amount of Fire Essence (speed) with Frost Essence (absence of heat) creates a volatile reaction, resulting in a Clasm.

 

Proper Weaving of Elements

Arcanists can safely combine Essences that complement each other:

  • Example 2: Telepathic Message

    • Essences: Lightning (Intellectual properties) and Fire (Speed)

    • Outcome: A telepathic message that is understood quickly by the recipient.

 

Elemental Matchings in Arcane Battles

Elemental Anointments are crucial during battles. Arcanists create invocations with one primary element and can add secondary or tertiary elements to enhance the effects.

 

Active and Preemptive Wards in Arcanism

Wards are defensive invocations used by Arcanists to protect themselves or others from various threats. There are two main types of wards: Active Wards and Preemptive Wards. Each serves a distinct purpose in the strategic use of Arcana, providing different levels of protection depending on the situation.

Active Wards

  • Definition: Active Wards are invocations conjured in real-time, on the spot, to protect the Arcanist from an immediate threat or incoming attack.

  • Usage: When an Arcanist perceives an imminent danger, they quickly gather Arcana and transfigure it into a defensive barrier that can absorb or deflect the attack.

  • Example: If an Arcanist is about to be struck by a fireball, they can quickly conjure an Active Ward of Water to extinguish the flames and shield themselves from harm.

  • Characteristics:

    • Rapid Deployment: Active Wards must be conjured swiftly, requiring quick reflexes and a keen sense of timing.

    • Elemental Matching: The effectiveness of an Active Ward depends on the elemental match-up with the incoming attack (e.g., using Water against Fire).

    • Short Duration: Active Wards typically last only for the duration of the immediate threat and dissipate once the flow of Arcana ceases.

Preemptive Wards

  • Definition: Preemptive Wards are invocations created in advance and set to activate under specific conditions, providing protection when certain events occur.

  • Usage: Arcanists can set Preemptive Wards during preparation times, such as before a battle or when entering a potentially dangerous area. These wards lie dormant until triggered by the predetermined condition.

  • Example: An Arcanist can create a Preemptive Fire Ward that activates automatically if they are struck by an Earth-based attack, protecting them by countering the opposing element.

  • Characteristics:

    • Proactive Protection: Preemptive Wards offer ongoing protection without the need for immediate reaction, making them ideal for planned defenses.

    • Longer Duration: These wards remain in place until activated or manually dispelled, providing sustained protection over time.

    • Condition-Based Activation: They activate only when specific conditions are met, ensuring that Arcana is conserved and used efficiently.

Comparison and Strategic Use

  • Timing: Active Wards are reactive, requiring quick thinking and immediate action, while Preemptive Wards are proactive, set up in advance to handle anticipated threats.

  • Effectiveness: Both types of wards are effective, but their success depends on the situation. Active Wards are essential for unexpected attacks, whereas Preemptive Wards are best for known or predictable dangers.

  • Arcane Efficiency: Using a combination of both types allows Arcanists to manage their Arcane resources effectively, ensuring they are protected in both spontaneous and planned scenarios.

Example Scenarios

  1. Active Ward Scenario:

    • Situation: An Arcanist is suddenly ambushed by an opponent who launches a lightning bolt.

    • Response: The Arcanist quickly conjures an Active Earth Ward to ground the electricity and shield themselves from the attack.

  2. Preemptive Ward Scenario:

    • Situation: Knowing they are entering a volatile region with frequent fire-based attacks, an Arcanist sets a Preemptive Water Ward before entering.

    • Activation: During a confrontation, the Preemptive Ward activates automatically when the Arcanist is targeted by a fire spell, dousing the flames and protecting them..

Primaries and Secondaries in Invocations

  • Primary Element: The main element of an invocation.

  • Secondary Element: An additional element that modifies the primary effect.

  • Tertiary Property: Further enhancement of the invocation.


Example 3: Icicle Spear

  • Primary Element: Water

  • Secondary Element: Frost

  • Tertiary Element: Air (to make the spear fly)

 

Type Matching in Battles

  • Fire beats Frost

  • Water beats Fire

  • Air beats Earth

  • Earth beats Lightning

  • Frost beats Water

  • Lightning beats Air

  • Aether is neutral to the natural elements but beats Nether


Types of Invocations: The Invocations are labeled 

Anamnesis (Revitalization)

  • Principle: Metaphysical Restoration or Rejuvenation

  • Description: Renewing what once was.

  • Example: Using Arcana to heal someone.

Energeia (Actualization)

  • Principle: Metaphysical Form or Actuality

  • Description: Utilizing what is as it is.

  • Example: Using Arcana to open a door by turning the knob or using a lightning bolt in battle.

Metanoia (Transmutation)

  • Principle: Metaphysical Transformation or Becoming

  • Description: Changing what is.

  • Example: Using Arcana to burn a door to the ground or turning water into an ice spear for combat.

Aegis (Safeguarding)

  • Principle: Metaphysical Safeguarding or Preservation

  • Description: Creating and manipulating Wards.

  • Example: Using Arcana to create wards or binding oaths with Arcana.

 

Arcanism requires an intricate understanding of both the Substance and Essence of elements. Arcanists must balance these carefully to craft effective invocations while avoiding volatile reactions. Whether in battle or everyday applications, the mastery of Arcanism lies in the precise and informed use of elemental properties.

 

 

SOCIETAL SECTION

 

The Arcane Courts System

The Arcane Courts in Rucitania serve as the governing bodies of Arcanists, structured under the authority of local monarchs. These courts manage the administration, training, justice, and strategic functions of Arcanists within their domains.

The High Court The High Court is the foremost Arcane Court, operating under the direct authority of the High King. Its primary missions include:

  • Training Young Arcanists: Developing the skills and knowledge of new Arcanists.

  • Advancing Arcane Research: Innovating and discovering new methods and strategies for Arcane usage.

  • Developing Policy: Creating new regulations and guidelines for the proper use of Arcana.

  • Administering Justice: Overseeing legal disputes and maintaining order among Arcanists.

  • Procuring Arcanists: Recruiting and sourcing new talents for the realm.

Domain Courts Domain Courts operate under the authority of local rulers, such as kings, princes, or lords. Their functions include:

  • Training Advancement: Continuing the education and skill development of Arcanists within their jurisdiction.

  • Legal Oversight: Handling disputes and enforcing justice within their domain.

  • Administrative Functions: Implementing and managing policies as directed by their local monarch.

Order Courts

Order Courts are special mission-focused courts under the direct authority of local rulers. The scope and size of these courts can vary widely:

  • Inquisitors: A High Court order tasked with investigating heresy and domestic Darkspawn activity.

  • Healing Orders: Small groups providing healing services to local populations.

  • The Vanguard: A large order operating as an army, consisting of hundreds of Arcanists and thousands of support personnel to fulfill extensive missions.

Divisions of Organization

  1. Circle:

    • Leadership: Led by at least one Mage.

    • Composition: Includes Mages, Demimages, and Paramages.

    • Function: A Circle is the basic unit within an order or court, focused on specific tasks or missions.

  2. Ring:

    • Leadership: Commanded by an Archmage.

    • Composition: Consists of 2 to 5 Circles.

    • Function: A Ring falls under the authority of a Highmage within the Court or Order, coordinating the efforts of multiple Circles.

Ranks of an Arcanist

  1. Initiate:

    • Stage: Begins as a baby.

    • Living Arrangements: Lives with parents or onsite at the Citadel Tower in certain circumstances.

  2. Acolyte:

    • Age: From 5 to 17.

    • Training: Undergoes rigorous education and training.

  3. Placement Trials:

    • Age: At 17.

    • Purpose: Determines the placement of the Acolyte, though talent assessments may vary.

  4. Demimage:

    • Assignment: Assigned a discipline within a Court or Order.

    • Training Period: From 17 to 22/30 years, with the average training duration being around 8 years.

  5. Paramage:

    • Role: Supporting mages who do not meet the Demimage threshold, assisting other Arcanists either individually or in group settings.

  6. Mage:

    • Promotion: After completing Demimage training.

    • Ranks within Mage:

      • Mage: Basic rank after promotion.

      • Primemage: Mages in charge of Arcane Circles. (pronounced Pry Mage)

      • Archmage: Promoted for a leadership role within a Court or Order.

      • Highmage: Promoted for a high leadership role within a Court or Order.

The Arcane Courts system in Rucitania is a hierarchical structure designed to govern, train, and manage Arcanists under the authority of local monarchs. With distinct divisions such as the High Court, Domain Courts, and Order Courts, each entity has specific responsibilities to ensure the effective and ethical use of Arcana. The ranks within the Arcanist community, from Initiate to Highmage, reflect the progressive development and specialization of skills necessary to maintain the balance and order of Arcane practice throughout the realm.

 

Honorary Awards for Distinguished Arcanists

These honorary titles recognize the exceptional contributions and virtues of distinguished Arcanists. Each title carries significant prestige and responsibility, highlighting the individual's achievements and their impact on the realm of Rucitania. Through these honors, the Arcane Courts celebrate and uphold the highest standards of excellence and devotion in the practice of Arcana.

 

The Protomage 

  • Description: The most prestigious award, granted to an Arcanist of unparalleled distinction. Only one Protomage can exist at any given time, and the title is awarded rarely, often leaving long periods without a recipient.

  • Criteria: Awarded for groundbreaking advancements in Arcane research, strategic brilliance in combating the Darkness, or extraordinary acts of service to the realm.

  • Significance: The Protomage is revered as the highest authority and exemplar of Arcane mastery and dedication.

Grand Arcanist 

  • Description: An award for significant contributions to the development of Arcane knowledge and practices.

  • Criteria: Given to Arcanists who have fundamentally advanced the understanding of Arcana through innovative research and discoveries.

  • Significance: Recipients of this medal are acknowledged as leading intellectuals and pioneers in the field of Arcane studies.

The Sentinel of the Light 

  • Description: An honor bestowed upon Arcanists who have demonstrated unparalleled bravery and success in protecting the realm from Darkspawn and other threats.

  • Criteria: Awarded to those who have led multiple successful campaigns against the forces of Darkness.

  • Significance: The Sentinel of the Light is celebrated as a heroic defender and inspirational leader in times of crisis.

The Sage 

  • Description: An award recognizing Arcanists who have achieved mastery in multiple elements and demonstrated exceptional wisdom and judgment.

  • Criteria: Given to those with a lifetime of dedication to the study and ethical use of Arcana.

  • Significance: High Sages are respected advisors within the High Court, often consulted on matters of great importance and complexity.

The Divine Conduit 

  • Description: An award for extraordinary spiritual devotion and direct manifestations of Divine Favor.

  • Criteria: Awarded to Arcanists whose profound connection with the Almighty is evident in their works and conduct.

  • Significance: Recipients are seen as spiritual leaders, guiding others with deep reverence and faith in the practice of Arcana.

The Keeper of the Concord 

  • Description: An award for Arcanists who have played a pivotal role in maintaining balance and harmony within the Arcane Courts.

  • Criteria: Given for excellence in administrative and diplomatic roles, ensuring effective governance and adherence to the principles of the Concordiat.

  • Significance: Keepers of the Concord are recognized for their leadership and organizational skills, upholding the integrity of the Arcane community.

Paragon 

  • Description: An award for Arcanists who exemplify the virtues associated with all elements: Fortitude, Prudence, Hope, Charity, Temperance, Wisdom, and Faith.

  • Criteria: Given to those who serve as moral and ethical role models within the Arcane community.

  • Significance: Arcane Paragons inspire all Arcanists, embodying the highest ideals and practices in their dedication to Arcana.

These honorary awards celebrate the exceptional achievements and virtues of distinguished Arcanists. Each award carries significant prestige and is granted based on specific criteria, recognizing the individual's impact on the realm of Rucitania. Through these honors, the Arcane Courts uphold and promote the highest standards of excellence, bravery, wisdom, and devotion in the practice of Arcana.

Disciplines of Arcanist Mages and Paramages

Roles of an Arcanist Mage

  1. Elementalist

    • Description: An Elementalist is an Arcanist who possesses a broad and versatile knowledge across all elemental disciplines. They are considered the jack-of-all-trades within the Arcane community.

    • Responsibilities:

      • Utilize a wide range of elemental powers.

      • Adapt to various situations and challenges.

      • Provide support and fill gaps in teams requiring diverse skills.

  2. Luminarian

    • Description: Luminarians specialize in healing and restorative Arcana. Their primary focus is on using Arcana to mend wounds, cure ailments, and support overall health.

    • Responsibilities:

      • Heal injuries and illnesses using Arcane methods.

      • Develop advanced healing techniques.

      • Support Arcanists and the general population in maintaining health.

  3. Arcane Relayer

    • Description: Arcane Relayers are responsible for transmitting information through the Arcane Relay network and maintaining Arcane technology. They ensure communication and operational integrity across distances.

    • Responsibilities:

      • Relay information and messages across vast distances.

      • Perform routine maintenance on Arcane devices.

      • Operate and troubleshoot Arcane technology.

  4. Battlemage

    • Description: Battlemages are specialized in Arcane combat, using their abilities to engage in battles and defend against threats. They are adept at wielding Runic Weapons crafted by Rune Smiths.

    • Responsibilities:

      • Engage in combat using Arcane powers.

      • Defend territories and people from threats.

      • Utilize Runic Weapons in battle for enhanced combat effectiveness.

  5. Rune Smith

    • Description: Rune Smiths are Arcane Engineers who test Arcane techniques and develop new ways to utilize Arcana. They understand the ancient language of Celestrian and use it to create “Imbuements” or enchantments on objects.

    • Responsibilities:

      • Develop and test new Arcane technologies and techniques.

      • Create Imbuements to enhance objects with Arcane properties.

      • Collaborate with other Arcanists to innovate and improve Arcane applications.

 

Roles of a Paramage

  1. Rune Scribes

    • Description: Rune Scribes assist Mages with personal and professional tasks. They act as scribes, documenting and recording Arcane knowledge, and also serve as mechanics for repetitive tasks.

    • Responsibilities:

      • Assist with administrative and clerical duties.

      • Maintain records of Arcane knowledge and activities.

      • Perform mechanical tasks to support Mages.

  2. Harvester

    • Description: Harvesters assist Mages by converting Arcana into the substance or essence of an element. They offer these Arcane Packages to Mages, helping them with complex spells and conserving their energy.

    • Responsibilities:

      • Convert Arcana into usable elemental forms.

      • Provide support to Mages in performing intricate spells.

      • Help Mages conserve energy by taking on part of the Arcane workload.

  3. Rune Blade

    • Description: Rune Blades assist Battlemages and act as guards to lords, nobles, and the innocent. They are skilled in wielding Runic Weapons crafted by Rune Smiths and provide combat support.

    • Responsibilities:

      • Serve as bodyguards and protectors.

      • Assist in combat alongside Battlemages.

      • Use Runic Weapons to enhance their combat capabilities.

Summary The Arcane Courts in Rucitania are structured to include various specialized roles for both Arcanist Mages and Paramages. Each role is designed to maximize the effectiveness and efficiency of Arcane practices, whether in combat, healing, technological maintenance, or support functions. This intricate system ensures that all aspects of Arcane knowledge and application are covered, allowing the Arcane community to thrive and maintain balance within the realm.

 

Priest Discipline in the Concordiat

Role of the Arcanist Priest The discipline of the Arcanist Priest is central to the spiritual life of the faithful in Rucitania. Through their ceremonial duties, sacrifices, and spiritual guidance, Priests maintain the sacred traditions and strengthen the bond between the races and the Divine. By offering sacrifices and bathing the congregation in the Elements, they ensure the continued flow of Arcana and the spiritual well-being of the community. Their role as spiritual leaders and cultural custodians is essential in preserving the rich heritage and practices of the Arcane faith. The High King's position as the High Priest of the Concordiat and his Archpriest's role highlight the profound integration of spiritual and political authority in Rucitania.

Priest:

  • Description: Arcanist Priests are dedicated to the spiritual and ceremonial aspects of Arcana. They play a vital role in maintaining the sacred traditions and practices within the Arcane community. Priests offer sacrifices at the Altars of the Arcane Relays on Holy Days and perform rituals that involve bathing the congregation in the Elements, thereby strengthening the spiritual bond between the Arcanists and the Divine. The Priests are selected by the High King, who is also the High Priest of the Concordiat, to carry out the sacrificial duties of the Concordiat. Each city typically has 4-8 priests, each required to have dignity in all seven elements with at least seven elemental capacities. They are usually Selected from the Luminarian or Arcane Relayer Disciplines, and are always male, because the High Priest is male.

Responsibilities

  • Offer Sacrifices: Conducting sacred rituals and offering sacrifices at the Altars of the Arcane Relays on designated Holy Days.

  • Ceremonial Rituals: Performing ceremonies that bathe the congregation in the Elements, symbolizing purification, blessing, and spiritual renewal.

  • Spiritual Guidance: Providing spiritual counsel and guidance to the Arcane community, helping individuals align their use of Arcana with divine will and moral principles.

  • Preservation of Traditions: Upholding and preserving the ancient traditions and rituals of the Arcane faith, ensuring that the sacred practices are passed down through generations.

 

Specific Duties and Practices

 

Offering Sacrifices:

  • Holy Days: On designated Holy Days, Priests perform sacrifices at the Altars of the Arcane Relays. These sacrifices often involve the symbolic offering of elements, reflecting the balance and harmony of the natural world.

  • Ritual Significance: The sacrifices are meant to honor the Divine, seek blessings, and ensure the continued flow of Arcana through the land.

 

Bathing the Congregation in the Elements:

  • Elemental Ceremonies: During these rituals, Priests invoke the Elements to bathe the congregation, each element symbolizing different aspects of spiritual and physical well-being.

    • Fire (Cleansing): Symbolizes purification and transformation.

    • Water (Nurturing): Represents renewal and life-giving properties.

    • Air (Liberating): Signifies freedom and vitality.

    • Earth (Steadfast): Embodies stability and endurance.

    • Frost (Contemplative): Represents purity and preservation.

    • Lightning (Illuminating): Symbolizes wisdom and insight.

    • Aether (Binding): Reflects unity and divine truth.

 

Spiritual Guidance:

  • Counseling: Priests offer counsel to Arcanists, helping them navigate moral and spiritual dilemmas, ensuring their actions align with the principles of the Arcane faith.

  • Education: They educate the community about the theological significance of the Elements and the proper use of Arcana.

 

Preservation of Traditions:

  • Ritual Instruction: Priests train new Acolytes and Arcanists in the sacred rituals and practices, ensuring the continuity of the Arcane traditions.

  • Cultural Custodians: They act as custodians of Arcane culture and heritage, safeguarding ancient texts and relics.

 

High King and Archpriest

The High King of the High Kingdom is the High Priest of the Concordiat. His role extends beyond political leadership to include spiritual oversight of all Arcane practices. The High King's Archpriest, who serves as the celebrant of his sacrifices, ensures the proper execution of all rituals and ceremonies. This dual role emphasizes the intertwining of spiritual and temporal power within the realm, underscoring the divine mandate of the High King's rule.

 

Qualifications to Be an Arcanist in Rucitania

 

Human Exclusivity

Only humans are chosen to be Arcanists in Rucitania. This is rooted in the metaphysical and theological understanding that humanity's punishment for the Fall is to shepherd and guide the other races. This burden, imposed by the Almighty, serves both as a form of atonement and a means of elevating humanity. Despite their fallen state, humans are glorified through their role as Arcanists, demonstrating the Almighty's mercy and the potential for redemption. This divine mandate underscores the responsibility and privilege of wielding Arcana.

 

Metaphysical Burden

The burden of being an Arcanist is profound. It requires a deep connection to the divine essence of Arcana, a commitment to the principles of the Concordiat, and a readiness to sacrifice for the greater good. The process of inhaling and converting Arcana is a sacred act, demanding purity of spirit and strength of will. This metaphysical burden is a testament to the Almighty's plan to glorify the fallen, preparing them for eventual elevation and redemption.

Qualifications for Magehood vs. Paramagehood

 

Magehood Standards

To qualify for Magehood, an individual must meet the following stringent standards:

  • Minimum of 3 Elemental Anointments: The individual must be able to transfigure Arcana into at least three different elements. This requirement ensures a broad and versatile mastery of Arcana.

  • Minimum of 7 Elemental Space: The individual must be capable of maintaining at least seven elemental manifestations within their body simultaneously. This capacity allows for complex and powerful invocations.

  • Minimum of 400 Heartbeats: The individual must be able to retain Arcana for at least 400 heartbeats before it dissipates. This metric measures the duration and endurance of effective Arcana usage.

 

Paramagehood Standards

Those who do not meet the Magehood standards fall into the category of Paramagehood. A Paramage could theoretically possess a high degree of elemental anointments but lack sufficient elemental space or heartbeats to qualify as a Mage. The standards for Paramagehood are more flexible, allowing for a range of abilities:

  • Elemental Anointments: Paramages may have any number of elemental anointments, including the maximum of seven. However, they may lack the versatility or breadth required for Magehood if other metrics are deficient.

  • Elemental Space: Paramages can have as few as one elemental space, limiting the number of simultaneous elemental manifestations they can maintain.

  • Heartbeats: Paramages may retain Arcana for fewer than 400 heartbeats, reducing the duration of their invocations.

 

The qualifications to be an Arcanist in Rucitania are stringent, reflecting the divine mandate and the profound responsibilities associated with wielding Arcana. Only humans are chosen for this sacred role, emphasizing humanity's unique position and burden in the divine plan. The distinction between Magehood and Paramagehood further delineates the levels of mastery and capability within the Arcanist community. Mages must meet rigorous standards of elemental anointments, space, and heartbeats, demonstrating their superior proficiency and readiness for complex invocations. Paramages, while still valuable and capable, fall below these standards, serving in more supportive and specialized roles. Through these qualifications, the Concordiat ensures that the use of Arcana remains a sacred and disciplined practice, upholding the divine order and glorifying the Almighty.

 

Qualifications to Be an Arcanist in Rucitania

 

Human Exclusivity Only humans are chosen to be Arcanists in Rucitania. This is rooted in the metaphysical and theological understanding that humanity's punishment for the Fall is to shepherd and guide the other races. This burden, imposed by the Almighty, serves both as a form of atonement and a means of elevating humanity. Despite their fallen state, humans are glorified through their role as Arcanists, demonstrating the Almighty's mercy and the potential for redemption. This divine mandate underscores the responsibility and privilege of wielding Arcana.

 

Humanity’s Burden The burden of being an Arcanist is profound. It requires a deep connection to the divine essence of Arcana, a commitment to the principles of the Concordiat, and a readiness to sacrifice for the greater good. The process of inhaling and converting Arcana is a sacred act, demanding purity of spirit and strength of will. This metaphysical burden is a testament to the Almighty's plan to glorify the fallen, preparing them for eventual elevation and redemption.

Qualifications for Magehood vs. Paramagehood

 

Magehood Standards

To qualify for Magehood, an individual must meet the following stringent standards:

  • Minimum of 3 Elemental Anointments: The individual must be able to transfigure Arcana into at least three different elements. This requirement ensures a broad and versatile mastery of Arcana.

  • Minimum of 7 Elemental Space: The individual must be capable of maintaining at least seven elemental manifestations within their body simultaneously. This capacity allows for complex and powerful invocations.

  • Minimum of 400 Heartbeats: The individual must be able to retain Arcana for at least 400 heartbeats before it dissipates. This metric measures the duration and endurance of effective Arcana usage.

 

Paramagehood Standards

Those who do not meet the Magehood standards fall into the category of Paramagehood. A Paramage could theoretically possess a high degree of elemental anointments but lack sufficient elemental space or heartbeats to qualify as a Mage. The standards for Paramagehood are more flexible, allowing for a range of abilities:

  • Elemental Anointments: Paramages may have any number of elemental anointments, including the maximum of seven. However, they may lack the versatility or breadth required for Magehood if other metrics are deficient.

  • Elemental Space: Paramages can have as few as one elemental space, limiting the number of simultaneous elemental manifestations they can maintain.

  • Heartbeats: Paramages may retain Arcana for fewer than 400 heartbeats, reducing the duration of their invocations.

 

The qualifications to be an Arcanist in Rucitania are stringent, reflecting the divine mandate and the profound responsibilities associated with wielding Arcana. Only humans are chosen for this sacred role, emphasizing humanity's unique position and burden in the divine plan. The distinction between Magehood and Paramagehood further delineates the levels of mastery and capability within the Arcanist community. Mages must meet rigorous standards of elemental anointments, space, and heartbeats, demonstrating their superior proficiency and readiness for complex invocations. Paramages, while still valuable and capable, fall below these standards, serving in more supportive and specialized roles. Through these qualifications, the Concordiat ensures that the use of Arcana remains a sacred and disciplined practice, upholding the divine order and glorifying the Almighty.

 





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